Planet Terrain Shader With Atmosphere
Before you read this post, if you have not watched Ysaneya’s latest tech demo video go watch it now! It is amazing! In the previous posts I described and published my latest atmosphere shader and I got...
View ArticlePlanet Water Shader Tests & OGE
First of all, I haven’t posted in a while because I’ve been sick, then I got my new dev machine and was busy setting it up and playing games on it and other real life stuff. So, water for this small...
View ArticleLet there be Bogeys
(click to enlarge) It hasn’t been very productive these last few months. Got the usual family stuff that is, obviously, more important than this – but what I have done is experiment more with MyGUI...
View ArticleCDN SpeedGame Postmortem!
Would you believe it – I don’t even have enough free time to make a little speedgame?!? Maybe I was over ambitious but I’ll get to that. So my entry into the Christian Developer Network’s 2011...
View ArticleOGE And Game Updates
Lots of game dev happening this fall, but most of it has been on our 2D port of the fireflies web game we made for the CDN contest last summer. The team at Bearhanded (where I work) decided to take...
View ArticleLudum Dare 26
Ludum Dare 26 Entry – Puzzle Cube Ludum Dare 26 – PuzzleCube I decided to enter into the 48 compo Ludum Dare 26 challenge where you make a theme-based game in 48 hours. The theme was minimalism, and I...
View ArticleChristian Game Dev Speedgame 2013 – Salvation
The theme for this year’s Christian Game Dev Speedgame was “Salvation”. My idea was to create a Faster Than Light clone where the goal is to escape the blast radius of an exploding star. Source Code:...
View Article3D Puzzle Game “PZL” Released!
Back in, oh, last year I threw together a game for Ludum Dare 26 called “Puzzle Cube” that was built entirely on Ogre3D. Shortly after, I ported that game to iOS and showed it to a friend who really...
View ArticleNEW Spacescape gets HDR, OSX and more
Version 0.5 of Spacescape has been released – Download it! If you were waiting for Spacescape to run on OSX, your wait is over! Not only is it over, Spacescape got some requested features that are...
View ArticleConverting a Cube Map to a Spherical/Equirectangular Map
Ever want to convert from a cubemap (6 textures of a cube) to a spherical/equirectangular map? I randomly decided to fiddle around with generating simple planet textures and thought it might come in...
View ArticlePlanet Water Shader Tests & OGE
First of all, I haven’t posted in a while because I’ve been sick, then I got my new dev machine and was busy setting it up and playing games on it and other real life stuff. So, water for this small...
View ArticleAtmosphere Shader Update And Tree/Grass Test
I’ve gone and made the atmosphere shader more complex, sorry. The basic idea is still pretty straight forward, but I added mie scattering to the pixel shader and added extra code to fix issues with...
View ArticlePlanet Terrain Shader With Atmosphere
Before you read this post, if you have not watched Ysaneya’s latest tech demo video go watch it now! It is amazing! In the previous posts I described and published my latest atmosphere shader and I got...
View ArticleLet there be Bogeys
(click to enlarge) It hasn’t been very productive these last few months. Got the usual family stuff that is, obviously, more important than this – but what I have done is experiment more with MyGUI...
View ArticleCDN SpeedGame Postmortem!
Would you believe it – I don’t even have enough free time to make a little speedgame?!? Maybe I was over ambitious but I’ll get to that. So my entry into the Christian Developer Network’s 2011...
View ArticleOGE And Game Updates
Lots of game dev happening this fall, but most of it has been on our 2D port of the fireflies web game we made for the CDN contest last summer. The team at Bearhanded (where I work) decided to take...
View ArticleLudum Dare 26
Ludum Dare 26 Entry – Puzzle Cube Ludum Dare 26 – PuzzleCube I decided to enter into the 48 compo Ludum Dare 26 challenge where you make a theme-based game in 48 hours. The theme was minimalism, and I...
View ArticleChristian Game Dev Speedgame 2013 – Salvation
The theme for this year’s Christian Game Dev Speedgame was “Salvation”. My idea was to create a Faster Than Light clone where the goal is to escape the blast radius of an exploding star. Source Code:...
View Article3D Puzzle Game "PZL" Released!
Back in, oh, last year I threw together a game for Ludum Dare 26 called “Puzzle Cube” that was built entirely on Ogre3D. Shortly after, I ported that game to iOS and showed it to a friend who really...
View ArticleNEW Spacescape gets HDR, OSX and more
Version 0.5 of Spacescape has been released – Download it! If you were waiting for Spacescape to run on OSX, your wait is over! Not only is it over, Spacescape got some requested features that are...
View Article
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